Digital Competence Facilitator
Target group: persons in companies or in educational institutions who want to learn creative facilitation methods for improving staff's or students' performance.
Learning Environment: Google Sites for sharing learning materials, self-reflective test and making the compentence demonstration.
Learning Process: MOOC (Massive Open Online Course). This course is for self studying and you may proceed in your own timetable.
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Study the learning materials in all four topics or as many as you wish.
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Test your knowledge in order to discover your knowledge of the topics: themed questionnaire.
Assessment/competence acknowledgement: Competence demonstration via Open Badge
Online tools and pedagogical approaches
Self-directed learning material
Target group: continuous teacher education
Tool used: ThingLink
Content:
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digital tools, examples and instructions
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pedagogical models and design template
Learning Process: Video tutorials
Use: Can be added to any digital learning environment
Digiopettajan erikoistusmiskoulutus (Teachers' digital competence development)
Target group: continuous teacher education program, 30 ETCS for vocational teachers
Learning Environment: Wordpress & personal ePortfolios
Learning modules:
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Future work and education
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Designing Learning and guiding it in digital environments
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Media literature
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Developing working culture in educational instute
Learning Process: Collaborative learning in small groups, workshops face-to-face and online, blogging in small teams, ePortfolios as Personal Learning Environments
Assessment/competence acknowledgement: Competence demonstration via Open Badges (4)
TRIPEDA - Laatua pedagogiseen suunnitteluun
Target group: continuous teacher education program, 12 ETCS for vocational teachers
Learning Environment: Howspace, ePortfolio & Personal Learning Environments, Zoom, Orchidea
Learning modules:
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I Pedagoginen suunnittelu ja käytännön opetuksen toteuttaminen
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II Osaamisen tunnistamisen ja tunnustamisen toimintamallit jatkuvaan oppimiseen
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III Uutta pedagogista ajattelua ja työvälineitä digitaalisissa ympäristöissä
Learning Process: deep learning principles, gamification, ePortfolios, PLE, peer-learning
Scaffolding Process: Personal Development Plan - Development work for developing educational process - Personal Development Plan
Assessment/competence acknowledgement: Competence demonstration via Open Badges (collection of badges from several open badge constellations)