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The Story of Designing Learning

About

Below you see some examples of my course designs and platform solutions. There are just some small samples and I'm glad to give you more detailed information.

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Digital Competence Facilitator

Target group: persons in companies or in educational institutions who want to learn creative facilitation methods for improving staff's or students' performance.

Learning Environment: Google Sites for sharing learning materials, self-reflective test and making the compentence demonstration.

Learning Process: MOOC (Massive Open Online Course). This course is for self studying and you may proceed in your own timetable.

  • Study the learning materials in all four topics or as many as you wish.

  • Test your knowledge in order to discover your knowledge of the topics: themed questionnaire.

Assessment/competence acknowledgement: Competence demonstration via Open Badge

Online tools and pedagogical approaches
Self-directed learning material

Target group: continuous teacher education

Tool used: ThingLink

Content:

  • digital tools, examples and instructions

  • pedagogical models and design template

Learning Process: Video tutorials

Use: Can be added to any digital learning environment

Digiopettajan erikoistusmiskoulutus (Teachers' digital competence development)

Target group: continuous teacher education program, 30 ETCS for vocational teachers

Learning Environment: Wordpress & personal ePortfolios

Learning modules:

  • Future work and education

  • Designing Learning and guiding it in digital environments

  • Media literature

  • Developing working culture in educational instute

Learning Process: Collaborative learning in small groups, workshops face-to-face and online, blogging in small teams, ePortfolios as Personal Learning Environments

Assessment/competence acknowledgement: Competence demonstration via Open Badges (4)

TRIPEDA - Laatua pedagogiseen suunnitteluun

Target group: continuous teacher education program, 12 ETCS for vocational teachers

Learning Environment: Howspace, ePortfolio & Personal Learning Environments, Zoom, Orchidea

Learning modules:

  • I Pedagoginen suunnittelu ja käytännön opetuksen toteuttaminen

  • II Osaamisen tunnistamisen ja tunnustamisen toimintamallit jatkuvaan oppimiseen

  • III Uutta pedagogista ajattelua ja työvälineitä digitaalisissa ympäristöissä

Learning Process: deep learning principles, gamification, ePortfolios, PLE, peer-learning

Scaffolding Process: Personal Development Plan - Development work for developing educational process - Personal Development Plan

Assessment/competence acknowledgement: Competence demonstration via Open Badges (collection of badges from several open badge constellations)

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